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Like most other selectable weapons, Resident Evil 6's heavy weapon classifications can be selected at any time. A player's heavy weapon is indicated by a sticker on their health bar. There are four different classes of heavy weapons, all of which add different amounts of damage to the Chastity meter, and each can be selected at any time by pressing the appropriate button. The classes are: Breacher, Chemist, Deadshot, and Diler.
The Antonov is one of the only weapons that does not have any issues with its selection. While this weapon does not have as much range as the Gauss Rifle, it is the only weapon with this capability and the additional range allows it to be nearly as useful in fights against approaching enemies. This weapon does not do much damage or slow down enemy movements, though.
The Antonov is one of the few weapons that does not have any kind of issue with its selection. Sure, it's only the shooting pistol in the whole game, but this doesn't really affect gameplay all that too much. It is quite awhile before it is used, though.
The USP-S is one of the few weapons in the game that has some issues with its selection. Compared to the TPS-45, the SMG does do more damage and does have a reload button, but the lack of any ammo capacity makes it actually less useful than the TPS-45. The best thing the SMG does offer, however, is the ability to equip it with a silencer. Location is an important factor when choosing this weapon, especially when it comes to critical combat situations. d2c66b5586
